Monday, 29 October 2007

The Level

I basically redesigned my entire map file again, the decision I made to go to 2 vertexes per plane didn't work out sadly. Would have saved a lot of load work, so I am back to my original design. Only this time I don't have to put normals or texture coordinates in the map they will be generated through my face class. I wrote a wrapper for it so that is rotates and translates the map in to place, might still want to add this functionality to face later on, but for now keep it where it is.

Here are some screen shots:
First corridor:

Second corridor:

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