Well today i got the disseration in such a state that I can start thinking about painting on a 3D model with a soft brush.
Here is a screenshot of the hard brush i am using currently for painting on a 3D model, and the generated rendertarget:
The rendering is done by moving a brush over a 3D model and drawing a circle at the texture coordinates under that point in a shader.
It's not yet anything advanced but the next one is going to either use joint springs or particle systems to achieve a brush like effect.
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