Monday 28 April 2008

AI

I finally found the bug in my AI ACW last night after 3 solid days of working on it, as I fixed it I am now at a winning rate of 5/5 for no, 1 and 2 ghost 4/5 for 3 ghost and now testing 4 ghosts. At least is can win now it didn't do that for the last couple of days.
The first version I had could complete the no ghost one, but the next versions couldn't even do that. And i think i still have a minor bug in the path finding when it can't find a path with a value now it always goes to the left bottom corner instead of searching the full grid to see if it can find a path with a dot in it. I also think I need to decrease the value for the bonus when there aren't that many dots left. It will now almost always go for the bonus. I definitely have a problem in the full search as you can see from a the screen shots.
Ah well here is a screen shot:

Monday 14 April 2008

Applying

Today I applied for a job at Bizarre Creations and Blackrock Studios (formerly Climax). Now it's hope and wait until I get an answer. Later this week I will also be applying at Rebellion, Codemasters, Ninja Theory(although they dont have an opening they do however understand the importance of cake) and Frontier.
Tomorrow I have to go to a Game Republic event and a showcase in the morning. I have to go to this showcase because my professor couldn't find any volunteers to go. So he figured while Sam and me have to be at the event in the evening anyway why not make them go, Sam is a fellow student who like me has gotten a Game Republic Bursary. The showcase isn't all bad luckily there are cash prizes involved for the winners and it's a good way to show game studios that are there what you can do. Lets see if I can do some shameless self promotion there and score some interviews with some other companies.

On a side note I finally handed in my Shaders project for some more screenshots go to this website. And go to the shaders thing, as of now that are the only screens online later this week I'll put some more up that so the final product.