Wednesday, 30 September 2009

Uploaded some old projects again

I just put my university projects on rapid share you can find the space sim project here and the shader project here. I'll upload my other projects tomorrow might also upload the videos from the space sim project again. This links are rapidshare links if you can't use them contact me i might be able to send to in another way. If the source doesn't run you might need to install the latest C++ runtime destributable(2005) which can be found on the microsoft site

My current engine project can be found here

Tuesday, 9 December 2008

Some more shader work

Last time I showed the spot light that was working this time round Normal mapping and Parallax mapping are also working.
First up normal mapping:

And parallax mapping:

The only thing the images show off is though that the specular component isn't calculated correctly and that is the next fix. The thing after that is creating a cube map in the application so we can do reflection mapping.

The application I am creating is actually a countdown timer till new year and I want to add a reflection map to the 3d text that is now hidden by this cube.

Wednesday, 3 December 2008

spot light shader

And finally I got my spot light shader to work. The problem I actually had was that I didn't realize that the cos function in HLSL needed a radian instead of degrees, grrrr. It now looks as it should, finnaly got this damn light equations out of the way.

Tuesday, 2 December 2008

Side project

I finally got a spot light shader working. This bugged my last year at this time when I was doing my space sim and is one of the reasons why I didn't include shaders in that project.

In the new year I will probably redo that project based upon a completely shader based render system this time around. This means I can much easier include effects in to this project like parallax mapping. But for this to be able to be put in my light shaders first have to work.

Here is a screen shot of the spot light so far, i still need to add the fall off in between the inner and other cone.

Tuesday, 11 November 2008


Yesterday I found out that I have passed my MSc. Games Programming with an average if 67.1. My dissertation actually got a higher point than I was expecting so that is always good.

Next to that the job is progressing good as well, I feel at home there and like the job I am doing. ALthough this week I am most likely sitting home sick as I have a bad flu at the moment.

Wednesday, 17 September 2008

Schools out forever

Well last Friday I handed in my dissertation and the report for it and on Monday I had my last day of uni for the foreseeable future. Had to do my demonstration on Monday of the virtual paint brush I had created.
All my goals are now complete which I had set myself 10 years ago, now I have no clue what to do.
My immediate problems now are to find a house in Leamington Spa, or arround Southam, where I'll be working from now on. That's a scare and pleasant thought needing to go to work, it means my free time is over and need to buckle done. But on the other hand I am looking forward to do my job at Codemasters.

Wednesday, 20 August 2008


Well all the hard job hunting and dozens of emails I sent out finally paid off this morning. I got a phone call this morning from codemasters telling me that they were going to offer me a job.
Later today they called me again and said that they were sending out my contract later that day.
So from October my student life is finally ending :P