Monday 10 March 2008

Shaders Continued

I changed the shader i showed you yesterday into looking a bit more realistic. This is done by actually texturing the terrain with its approriate texture instead of assigning colors to heights, although that approach is still used for the water color. I also added a transparent reflection map for the water implemented as a pixel shader, i later still wish to add refraction to it so it looks more realistic. Here is a current screen shot:

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