Tuesday 2 December 2008

Side project

I finally got a spot light shader working. This bugged my last year at this time when I was doing my space sim and is one of the reasons why I didn't include shaders in that project.

In the new year I will probably redo that project based upon a completely shader based render system this time around. This means I can much easier include effects in to this project like parallax mapping. But for this to be able to be put in my light shaders first have to work.

Here is a screen shot of the spot light so far, i still need to add the fall off in between the inner and other cone.

No comments: