Tuesday 9 December 2008

Some more shader work

Last time I showed the spot light that was working this time round Normal mapping and Parallax mapping are also working.
First up normal mapping:

And parallax mapping:

The only thing the images show off is though that the specular component isn't calculated correctly and that is the next fix. The thing after that is creating a cube map in the application so we can do reflection mapping.

The application I am creating is actually a countdown timer till new year and I want to add a reflection map to the 3d text that is now hidden by this cube.

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