Wednesday 28 November 2007

Particle Systems Continued

I changed the particle system slightly it now more resembles the nebula devices one. Although mine still does the interpolation on particle level instead of on emitter level. If we do it on particle level it looks a lot nicer than on emitter level. Here is a screen dump of a fire effect:

If the particle size isn't set you get a nice effect as well, this happens because particles are then spawned with a infinite size. Here is an example of that:

Side note on the laptop I got a mail today that they got it and are sending it to me today. Yay I am really happy to get this one no more dinners at 23:00. I can eat at normal times again and still do some work.

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